![]() In a year of stellar releases on the Nintendo Switch, it speaks volumes to say that this is a must-have, and you won’t regret the experience that Klei Entertainment gracefully present to you. Mark of the Ninja: Remastered beautifully blends tight gameplay and bewitching visuals to produce the best 2D game in its ilk. Whilst relatively minor grievances, they’re grievances all the same. Raising the gamma does alleviate this issue slightly, however. The game also feels more at home docked, where the reflective screen of the Switch coupled with the dark environments make being mindful of your environment harder than it needs to be. For all the beautiful and gory animations found throughout, I was always left feeling that the variation between them was few and far between. They can’t be good ninjas – I can see them from here…įor all that shines within Mark of the Ninja, there are a few minor blemishes that linger in the shadows. These can range from additional stealth-kill options to granting useful items that provide a unique spin on the gameplay formula, with my personal favourite being a Metal Gear Solid-inspired cardboard box. Numpad 4: Super Speed Mode - toggle on to pick up the pace of the game. Numpad 3: No Alarm - toggle on to try and prevent guards and sensors. Numpad 2: No Detection - toggle on and nothing can see or detect. ![]() ![]() The rewards gained from obtaining a high score and completing said optional extras are in the form of medals, a redeemable currency that grants perks when exchanged. Numpad 1: Invincible - toggle on and nothing can kill you. These can range from the tried and tested “complete without being seen” to the more bespoke “interact with an object” varying from level to level. Whilst the gameplay isn’t easy by any means, added difficulty can be found throughout the levels’ additional optional challenges. It never evolves past its opening scenes, and the ending leaves a lot to be desired.But it’s never the driving force behind your actions, so it’s easy to both forgive and forget. This isn’t to say it’s not interesting, though through the use of gorgeous animated cut-scenes, the story is entertaining to watch but never quite engaging. The story is interesting, but never carries the weight that other in the same category manage to achieve. Visual aids of audio cues smartly penetrate the sturdy foundation laid out, and mitigate any need for audio to be enabled, a common necessity in others of the stealth genre. Whether you opt for a stealth approach or go ninja stars blazing, that’s left to you either path is viable at all times, and whilst one may be easier than the other in given situations, both feel just as good in the end. Considering the more restrictive 2D look that Klei Entertainment used, the masterful execution of the core gameplay loop – working out the optimal way to overcoming a challenge, followed by precisely operating your plan to perfection – is one that sinks into you and never lets go. Very few games live in the upper echelon on the stealth world with the competency that, for me, Metal Gear Solid and Tenchu manage to achieve, but Mark of the Ninja: Remastered sits confidently aside them as one of the greats.īeing able to achieve this lofty task is no small feat. I'll write up the walkthrough assuming that approach, but of course you can run it whenever you want and ignore the acheivements I reference in Chapter 9 if you haven't done the separate level yet.Arguably the most important factor of the stealth genre is allowing the player to feel they are both outsmarting each enemy that appears before them, all whilst feeling a bonafide badass. For maximum efficiency, you'll want to get the the equipment from that level before you start Chapter 9. What I recommend is playing a good part of the main game normally, and then taking a brief break about halfway through to run through "Dosan's Tale." For various reasons, I prefer not to run it before starting the main game. This will free up your second playthrough for a speed run that will save you ten to fifteen minutes total. You could also go the other direction entirely and start with the it, which will make your playthrough marginally more efficient - you'll be able to get a couple of achievements in Chapter 9 on your first playthrough, rather than your second. Given how quick it is, you can just save it until you're done with the base game. There is also one mission outside the main game, "Dosan's Tale." This was the DLC from the 360 version of the game. In short, you are in for a treat of a game if you're just starting it up. ![]() I found the gameplay itself to be extremely fun and not at all repetitive, even when playing a level again to mop up collectibles or get that last pesky seal. There are no unobtainable achievements, and no missable achievements.
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